![]() In general, it is a good idea to hold A, B or C while being comboed to immediately recover the moment you leave hitstun (e.g. Has full invulnerability until you reach the ground, unless you do any action while in the air (attack, double-jump, etc.). ![]() Holding left or right while pressing A, B or C will also affect which direction you recover to. Recovery - A, B, or C after leaving hitstun in the airĪfter being hit into the air, you can recover by pressing A, B, or C. Any super jump input will always move you forward. You can only super jump forward, and not neutral or backwards. Inputting 1, 2, or 3 on the ground then quickly up to 8 or 9 will allow you to super jump. After jumping you cannot block for 10 frames. Similar to Melty Blood, while in the air after a neutral jump you can slightly alter your position by holding either 4 or 6. Inputting 7, 8, or 9 on the ground will allow you to jump in that direction. ![]() Dash type varies per character though all backdashes have frame 1 invulnerability.
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